Had a really great round of games last night. The Necromunda campaign is chipping along at a good rate, and everyone seems to be having a good laugh so far. It's got me really optimistic about the RPG, and really excited about getting it started and seein the players reactions.
Not much to tell on my gang front, I had a few games that through a bit of luck have seen my gang rating sky rocket thanks to a large influx of cash from missions, and last night a good quality Mung Vase. So, got myself a couple of extra Juves to help out along with a Clip Harness for my heavy with the heavy stubber, Photo Contacts/Visor for my Plasma Gun wielders, and a Wyrd Pyromaniac for giggles.
The Pyro didn't have the best of luck in his first game last night though, over the course of the game he suffered from Perils of the Warp Twice, the second one of which took him out of the game! So I only managed to get a couple of psychic powers out of him. Still, the powers he did manage to cast pinned an enemy heavy for a turn, and then sent a man out of action.
I'm looking forward to seeing how the Wyrd plays out actually. I think for the most part he'll be running off by himself, possibly with my lowest level Juve as support so he doesn't get stuffed completely. His Melta power is a pretty awesome ability, with a half decent chance of taking out anyone that gets close to him. His other, Throw Voice, is an interestnig little power that enables him to help people get up from pinning if he can see them and they are within 24". So not a bad set of powers really.
Friday, 13 March 2009
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