Having a lot of fun developing this RPG "expansion" to Necromunda still. I'm really hoping that it works, and that the players have fun. I think the core mechanics should work well as they're basically Necromunda, but with some extra bells and whistles strapped on.
So, I've added extra actions, altered the leveling process so that it's more in line with an RPG, expanded the rules so that players have a range of character types to choose between and have customization options at the start of a campaign to make their character their own. I've also added some extra weapons and pieces of equipment to give them some more variety outside of the standard game's elements.
The last couple of days have seen me working on an expanded skill set, so that players can get even more character for their creations, and also the first adventure they'll be able to play through. Hopefully that will be played this weekend, and the game will have it's first stress test. No doubt I'll have some real tweaking to do after that game!
Wednesday, 11 March 2009
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