Friday, 13 March 2009

Who am I?

I've also been pondering what character to play as in the RPG once it gets started. I wasn't originally going to be playing one, but a friend has offered to share the GM responsibilities, so I may well get a chace to have some of the fun too!

Currently I'm tempted by a Van Saar House Ganger (They're very good with weapons, but not necessarily the best at using them), or a Wyrd Telekinetic (Psyker who happens to be good at a range of things).

To start with the Van Saar had me, with his rang of friendly support abilities, and big guns I was very tempted. Now though I'm tempted more and more by the Wyrd. Partly because I think there may be a lack of Wyrds in the adventure, and partly just because he looks fun, and can be a good all-rounder.

This is all thanks to the three powers I'm currently considering for the long run: Force Field, Fists of Fury and Hail Storm.
Force Field is a useful power all-round as it allows the Wyrd to save himself, and friends from dammage. You get a 2" radius bubble that is pretty hard for the enemy to crack. Hail Storm is a pretty straight forward ranged power. It can be great (Three strength 6 shots that hit automatically) or it could be cack (a single strength 1 shot), either way it would probably be the first power I would pick as otherwise the Telekinetic wouldn't be doing much at the beginning of the adventure! Plus I'm considering Lucky Aura as a Minor Psychic power, which allows him to re-roll a single dice that effects him each turn. So I may be able to use it to improve the reliability of Hail Storm! Fists of Fury is one I intend to get later, it can turn the Wyrd into a real close combat powerhouse, more than doubleing his strength, and giving him a permanent weaponskill and attacks boost. First I'll get some skills to support that though!

I shall ponder though, should be fun whatever I go for!

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