Tuesday, 3 February 2009

Suprising Bonuses

I was mildly suprised today, as I was re-reading some of the Necromunda rules to refamiliarise myself with them, and came accross an interesting property for one of the teritories I own in the campaign. I'd previously missed this for some reason, but my poorest teritory has an unexpected bonus associated with it.

It seems than when you send a ganger to work a Chem Pit he has a 40% chance to ending up horribly scared and as a result causes Fear. For my Van Saar gang, who are primarily based around shooting this is a welcome bonus from what I thought was a really bad set of territories! I'll be sure to have my shotgun armed gangers start working this teritory from now on in an effort to get themselves scared and scare off any enemy gangers who want to tackle them in close combat!

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