Well, Saturday saw a nice game of Necromunda played. I had a good run of luck in that game, and sadly for James he had a bad run!
We used the hazardous conditions for the first time, and ended up with junk and detritus all over the table top, which cased all movement to be halved, pretty much causing both gangs to stick to the gantrys and walkways.
His gangers didn't seem to be able to hit much in the shooting phase, and the restricted movement meant there was only really one path for his more close combat oriented gang to take to get to me. A good bit of luck saw my Plasma Gun armed heavy down his leader, and pin one of his better gangers, whilst also causing his nearby heavy to flee, and the two hit gang members to be knocked from the gantry they were on and down into the refuse below. That single salvo of plasma pretty much caused his gang to collapse on that side.
My gang leader decided to try and cause a bit of trouble in the middle of the table, and took a shotgun blast to the chest that he was able to shrug off (2 wounds), but which did send him flying off the platform his was standing on and fall all the way to the bottom. Miraculously he was unscathed and merely lay at the bottom stunned by the impact.
With many fighters down or in danger of going down James opted to bottle at that stage, leaving me with 5 tasty pieces of loot, that my Guilder Contact teritory was kind enough to turn into even more cash, so the post game sequence really saw me rake in more money than ever before. Predictably the Mung Vase turned out to be utter trash though, as I rolled a 1 meaning it was completely worthless.
As for advances, it wasn't nearly as bad as the last few games have been. Not a great many advances (Thanks to all the small XP levels being soaked up by damned initiative advances!), but a couple were very nice. Bezza, one of my best shooters managed to become an Armourer, which has persuaded me to give him the Hotshot Power Pack that has been sitting in my stash (It's also tempting me to buy the one that my rare trade rolls turned up). And "Buckshot" Billy, probably my best ganger, became a specialist. Something that is especially welcome given that his has a good BS, good I, Crackshot and causes Fear!
So now I'm faced with some decisions on how to organise my special weapons. I'm tempted, thanks to the large cash injection I just received, to buy Mel (My current Plasma Gun Heavy) a sparkly Heavy Stubber, and pass the Plasma Gun onto Billy. However, part of me also wants to save some cash for a nice beefy Heavy Bolter for him!
I think for now I may just give Billy the spare Plasma Gun I have in my stash, and see how the next fight goes. As yet though, I've not fought anyone making use of either the Heavy Stubber or Heavy Bolter, and I could be at a disadvantage once this happens. So I think I'll see how the next fight goes, and once I have a bit of spare cash I'll buy Mell his new Heavy Stubber, as well as a Clip Harness so that he doesn't fall to his death if shot at!
Monday, 16 February 2009
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3 comments:
Completely unrelated to this post, but I'd like to reply on your question: I'm (the player of) Zuna. Though lately I've grown to like shamanism. Zuna is still only 71.
And I still meant what I wrote, you're one of the best roleplayers I've had the chance playing with.
Ah, I had a feeling it might be you! Great to hear from you, and I'm very grateful for the compliments! Although it's likely Cavran's character wouldn't have developed nearly as much as he did without your interactions with him over the two or three years he existed.
Let me know if you by any chance should be interested in a play-by-email-RPG (PbEM-RPG), as that's my main source of RP shots these adys.
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