Monday, 9 February 2009

Darn It!

No good news for me as far as Necromunda is concerned! I had a couple of good games, one frustrating, and one a lot of fun, and got more junk out of it!

My first game this weekend was Hit and Run, with myself defending. From what I've read the Hit and Run missions aren't particularly balanced, and I think I found that out for myself on Saturday!

I was tasked with using four men to stop 6 from getting from one side of the table to another. I really should have just let him win though, as there was no incentive for me to win at all, past gaining experience by wounding him of course. I feel I shall have to come up with some house rules for the Hit and Run missions, as how they stand currently is a bit daft.

Still, on the whole things were enjoyable, and I actually got some use out of the ridiculous initiative advances my gang has been getting in the Gunfight I played. I had an interesting mix of good and bad luck however.

The Gunfight saw my Autogun/Hand Flamer initiative 5 ganger, and my blind in one eye, and Flamer wielding Heavy face a Delaque Heavy with a flamer, a Ganger with an Autogun and a Juve with Autopistol and knife. My guys held their nerve, and my Hand flamer armed ganger was able to outdraw everyone by miles, with my Heavy and his Juve drawing, and the two other Delaques coming in last. My flamers proved to be very unreliable however. The hand flamer hit two of them, but only wounded and resulted in a flesh wound. Whilst the Heavy only wounded one of the two he hit.

By the time the scrapping was over it ended with my Heavy facing his Juve. He'd passed his bottle check, but I decided to er on the side of caution considering his Juve was pretty good in combat, and despite it not being my turn my Heavy had run out of ammo after his first burst despite being a Weaponsmith!

That was a fun game, but both games saw me rather annoyed at my advances. My gang rating keeps going up as my guys level, but so far I've had very little that actually helps them fight anyone thanks to getting a hell of a lot of initiative boosts. Still, gotta keep hoping for a break sooner or later!

Necromunda is also distracting me from writing this sword guide I'm supposed to be working on, must get focused!

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